Friday, November 18, 2016

Tap, Hold, Tap, Tap, Tap (Or Rhythm Stuff Like That)


                Evening everyone (or morning, or afternoon, or whenever you are reading this)! I’ve decided to take some time and go back to one of the things that gave me inspiration for my earlier blog posts: music. This time, not a list of music or explaining an underappreciated genre, but a little sub category fusing a couple of my favorite things: music and video games. Music, video games, and everything rhythm-y. These were the ingredients chosen to create the perfect time consuming piece of digital media, but game developers intentionally added another ingredient to the mixture, nonsensical rhythms. Enough joking (for now), I’m talking about rhythm games. I could talk about games like Dance Dance Revolution (DDR), Guitar Hero, or Rhythm Heaven (fun games, all of them), but I feel I should explain mobile (as in mobile phone apps) rhythm games since I play them the most.

                Every rhythm game is classified as a “rhythm game” for one simple reason: you play the game to the beat (more specifically rhythm) of the music to get higher scores. The games will have a grade system based on how many points you have in the end and will most likely have a difficulty measure next to the song before you start it. Typically the games will use a track that will drop notes that you need to tap or play to “hit” them. The more accurate you are, the more points you will get. Others like Rhythm Heaven will use button presses, taps on the screen, pattern replication, tracks, and more to shake things up in mini rhythm challenges. Again, the more accurate you are, the better your grade will be. Rhythm games on console (Xbox, Wii, Playstation, etc.) have, in many cases, bene proven to provide exercise, help people learn real instruments, and help rehabilitate because of the coordination needed (just see the Wikipedia article on them for a quick list of examples). Mobile games don’t necessarily have these benefits, but what they still help with are coordination and reaction time. They also are more like game similar to Rhythm Heaven in the sense that every mobile rhythm game can be different and don’t all conform to a single type of playstyle. Another good thing to mention is that unlike console rhythm games, most mobile games have music that is made just for rhythm games. Console games like DDR may have band music released under label and music made just for the game or just have the music from official band albums.

                To name a couple of the rhythm game apps I have, there are Cytus and Dynamix. Cytus uses dots on the screen that you need to either tap, hold, or drag across a path. Songs are normally a couple of minutes long (with a couple of exceptions) and songs are rated from a 1 to 9 difficulty scale and have a hard mode and easy mode. 1 difficulty has a few notes (between 40ish and 120ish) and 9 will have upwards of 800-1000 notes. A bit of a difficulty spike, no? The difference between 1 and 9 is pretty huge, but the ranks between will help you be able to play the songs on harder ranks or settings. All songs are graded out of a million points, anything below 600,000 is a failed attempt. The game has music from MANY genres (including a couple orchestral) and there are over 100 songs for free in the game. I used to play this one a lot and I still do from time to time. It’s a good game for both new players and those who want a challenge.

                On to the next one, Dynamix. This one is a bit more interesting because it has a track system, unlike Cytus, but it has tracks on three sides of the phone screen. Again there are tap, hold, and drag notes. Songs have a casual, normal, hard, and maybe another rank called “mega” or “giga” and can range in difficulty from a 1 to 14. Level 1 songs are similar to Cytus level 1 songs, pretty simple and will only use one side of the screen at a time. Level 14 songs on the other hand, well, prepare to break something. You play everything you hear and use all three sides of the screen. This game also has around 100 songs, but only 23 can be played for free. Despite that, I play this game very often and enjoy the challenge it gives. I’d recommend this game to people looking for a bit of a challenge, but you can still play it if you don’t care for the hard stuff.


                I find these rhythm games to be entertaining and enjoyable even if I do poorly on them. The whole subgenre of video games that is rhythm games is very expansive and keeps growing, so there is probably something out there that is your cup of tea. Hope you all enjoyed, and please, let me know if you tried a rhythm game before, it’s fun to see what people have found.    

Thursday, November 3, 2016

In Two Hours Time

Today was the last day of the cross country season this year and leaves me with many thoughts, but two in particular: 1. I need to go back to PE (not too happy) and 2. I have an extra two hours after school everyday (yay?). It might seem a bit odd to question having more time to do things in a day, but when you're used to not having that time, what do you do with it? I mean, I have plans for what to do during those two hours, but give it a week or two and that plan will slowly fade. That time just seems like so much added to my life despite it being only two hours. Time just doesn't work well with me, which is confusing to me since many people I know say I'm good with time management.

I tend to plan out my day in very simple terms such as "I'll go here, and then here, and then do that... etc." Doesn't cause me much stress, gives me a quick overview of my day, and I just go with it. Even small changes like the free two hour block give me some trouble though. A normal day for me was planned out pretty simply: Go to school, go to practice, go home and do homework, sleep. Not too complicated right? My new schedule is something like this: Go to school, decide whether or not I want to stay after school, go home, do homework, relearn an instrument, decide what to do for the next hour, rest of the evening, sleep. I just have NO idea of what to do in that time. Some days I might read, others I might run more, yet others I might just forget what I'm doing, get lost in thought, and sit in a chair for an hour (really not healthy, I know). I'm not complaining about the extra time, I don't want to give off that feeling, it's just the fact that I don't know what to do with it upsets me.

Getting that extra time is both a blessing and a curse. I get the time, but that's also the other side of the comparison, I get more time. I have opportunity, but because it isn't even remotely guided, I have trouble figuring out what to do with it. Why does time just have to make life so troublesome?