Friday, November 18, 2016

Tap, Hold, Tap, Tap, Tap (Or Rhythm Stuff Like That)


                Evening everyone (or morning, or afternoon, or whenever you are reading this)! I’ve decided to take some time and go back to one of the things that gave me inspiration for my earlier blog posts: music. This time, not a list of music or explaining an underappreciated genre, but a little sub category fusing a couple of my favorite things: music and video games. Music, video games, and everything rhythm-y. These were the ingredients chosen to create the perfect time consuming piece of digital media, but game developers intentionally added another ingredient to the mixture, nonsensical rhythms. Enough joking (for now), I’m talking about rhythm games. I could talk about games like Dance Dance Revolution (DDR), Guitar Hero, or Rhythm Heaven (fun games, all of them), but I feel I should explain mobile (as in mobile phone apps) rhythm games since I play them the most.

                Every rhythm game is classified as a “rhythm game” for one simple reason: you play the game to the beat (more specifically rhythm) of the music to get higher scores. The games will have a grade system based on how many points you have in the end and will most likely have a difficulty measure next to the song before you start it. Typically the games will use a track that will drop notes that you need to tap or play to “hit” them. The more accurate you are, the more points you will get. Others like Rhythm Heaven will use button presses, taps on the screen, pattern replication, tracks, and more to shake things up in mini rhythm challenges. Again, the more accurate you are, the better your grade will be. Rhythm games on console (Xbox, Wii, Playstation, etc.) have, in many cases, bene proven to provide exercise, help people learn real instruments, and help rehabilitate because of the coordination needed (just see the Wikipedia article on them for a quick list of examples). Mobile games don’t necessarily have these benefits, but what they still help with are coordination and reaction time. They also are more like game similar to Rhythm Heaven in the sense that every mobile rhythm game can be different and don’t all conform to a single type of playstyle. Another good thing to mention is that unlike console rhythm games, most mobile games have music that is made just for rhythm games. Console games like DDR may have band music released under label and music made just for the game or just have the music from official band albums.

                To name a couple of the rhythm game apps I have, there are Cytus and Dynamix. Cytus uses dots on the screen that you need to either tap, hold, or drag across a path. Songs are normally a couple of minutes long (with a couple of exceptions) and songs are rated from a 1 to 9 difficulty scale and have a hard mode and easy mode. 1 difficulty has a few notes (between 40ish and 120ish) and 9 will have upwards of 800-1000 notes. A bit of a difficulty spike, no? The difference between 1 and 9 is pretty huge, but the ranks between will help you be able to play the songs on harder ranks or settings. All songs are graded out of a million points, anything below 600,000 is a failed attempt. The game has music from MANY genres (including a couple orchestral) and there are over 100 songs for free in the game. I used to play this one a lot and I still do from time to time. It’s a good game for both new players and those who want a challenge.

                On to the next one, Dynamix. This one is a bit more interesting because it has a track system, unlike Cytus, but it has tracks on three sides of the phone screen. Again there are tap, hold, and drag notes. Songs have a casual, normal, hard, and maybe another rank called “mega” or “giga” and can range in difficulty from a 1 to 14. Level 1 songs are similar to Cytus level 1 songs, pretty simple and will only use one side of the screen at a time. Level 14 songs on the other hand, well, prepare to break something. You play everything you hear and use all three sides of the screen. This game also has around 100 songs, but only 23 can be played for free. Despite that, I play this game very often and enjoy the challenge it gives. I’d recommend this game to people looking for a bit of a challenge, but you can still play it if you don’t care for the hard stuff.


                I find these rhythm games to be entertaining and enjoyable even if I do poorly on them. The whole subgenre of video games that is rhythm games is very expansive and keeps growing, so there is probably something out there that is your cup of tea. Hope you all enjoyed, and please, let me know if you tried a rhythm game before, it’s fun to see what people have found.    

4 comments:

  1. Great Post. I have never played rhythm games like these before but they sound like fun. It is easy to see how they could also be helpful at learning to play an instrument to working on your rhythm.

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  2. I played rhythm games a lot in middle school, and I remember that, at least when I played them, you had to buy songs. I didn't want to ever spend any money, so my favorite one had like, two free songs, and they were some Linkin Park song and "Like a G6," classic middle school jamz. I'm glad they're still popular, though, because I remember that despite how incredibly tired of those two songs I got, I really liked the games themselves. Nice post!

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  3. While I don't play rhythm games very often, what I have played of rhythm games has been enjoyable. It's really cool how such a simple kind of game can be so entertaining and beneficial (though also frustrating at times, yes...)

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  4. I've played Cytus a little and really enjoyed it. I really liked the music aspect of the games, because most mobile games do lack tunes that don't want to make you break your headphones. I feel like I would end up playing them more if I didn't end up raging so easily.

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